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RGB:4

2012

RGB:4 attempts to distill what the series has evolved into. It interfaces at an even more atomic level of video than its three predecesors had done; at the individual pixel level. Premanipulated video is eschewed in favor of a live stream that is manipulated in real time. Using the hardware from an Xbox Kinect a computer program was written that allowed the video stream to be manipulated by viewers presence and movement in a space.

Documentation

RGB4 Documentation RGB4 Documentation RGB4 Documentation RGB4 Documentation
RGB4 Documentation RGB4 Documentation RGB4 Documentation RGB4 Documentation
Eric Varela | Artist | Scientist | Programmer | Maker | Designer ESV © 2013